In computer science, the term „Sport“ does not have a specific, widely recognized definition. However, in certain contexts, it can refer to:
1. **Simulation and Gaming**: In the realm of game development, „sport“ can refer to sports simulations—games designed to replicate real-world sports experiences, such as soccer, basketball, or racing.
2. **Sport Analytics**: This relates to the analysis of sports data using computational methods to evaluate player performance, game statistics, and strategies to improve outcomes in sports.
3. **Sport Technology**: This encompasses the various technologies used in the sports industry, including wearable devices, performance tracking software, and equipment that enhances athletic performance.
In these contexts, „sport“ highlights the intersection of traditional athletic activities and technological innovation, reflecting how computer science contributes to the analysis, simulation, and enhancement of sporting experiences.